|This article is about Console Commands in Below Zero. To see this subject's article on the Subnautica Wiki, click here.|
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to use
The console is an optional feature and is disabled by default. To activate it you need to pressand you'll see a checkbox ticked in the top left saying: "Disable Console". Press to get a mouse cursor and uncheck the box to activate the console.
Once the console is enabled, press, , or , depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. ) before pressing the console key.
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on theoverlay).
Input box use
- Pressing , , or brings up an input box. This depends on country and keyboard layout.
- And press
- This shows the previously entered commands.
- Click to select chosen commands
List of commands
|Represents a variable text input that depends on the command.|
|Represents a value of the player's choice.|
|Deletes everything in the Inventory.|
Gives the player every common vehicle module.
Gives the player every Prawn Suit upgrade.
Gives the player every Prawn Suit arm.
Gives the player every Sea Truck upgrade.
|Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold, one Crystalline Sulfur, one Silver Ore, a Stasis Rifle, a Stillsuit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth.|
|Gives the player one of each color precursor key.|
|Gives the player a Seaglide, three Ion Cubes, a Rebreather, Fins, a Lightweight High Capacity Tank, and Hatching Enzymes.|
|Sets damage multiplier to player's choice.|
|Breaches all Seabases.|
|Toggles instagib mode, which allows to player to one-hit kill all killable creatures.|
|Creatures will ignore the player completely.|
|Reduces the time Water Filtration Machines take to filter.|
|Toggles fastswim mode, which allows you to gain a large speed boost while holding.|
|Reduces the scanning time when using the Scanner.|
|Plantable flora will grow within a few moments when placed in any type of planter.|
|Eggs will hatch within a few moments after being placed in an Alien Containment.|
|Allows the player to play with all blueprints unlocked.|
|Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not.|
|Toggles power usage for all vehicles, tools as well as the Seabases.|
|Toggles game hints.|
|Toggles pressure effects on Seabases and Vehicles.|
|Gives the player an unlimited supply of oxygen.
Warning: If used after Oxygen has reached 0, it won't save you from dying.
|Toggles shotgun mode, which allows the player to kill creatures by right clicking on them.|
|Spawns several bubbles (air) around the player.|
|Gives a Lava Lizard its lava shell.|
|Creates a notification based on the first entry with text based on the second entry. The first entry can be |
|Spawns an unpowered Seaglide in front of the player.|
|Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Functionally identical to |
|Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Functionally identical to |
|Kills the player, skipping the intro sequence and spawning them in the ice tunnel. If in Creative mode, also gives the player a Mobile Vehicle Bay, a Seaglide, a Survival Knife, a Flashlight, a Habitat Builder, a Stasis Rifle, a Propulsion Cannon, Fins, and five Floaters.|
|Warps the player to the Exchanger Rocket and gives you a Repair Tool and two Coffee Americanos.|
|Unlocks all blueprints.|
|Unlocks every blueprint build by the Habitat Builder.|
|Sets time to day.|
|Sets time to night.|
|Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.|
|Accelerates future weather event to the given number.|
|Skips a number of seconds. One day is equal to 1200 seconds.|
|Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively.|
|Advances current weather to next one on the timeline.|
|Changes current weather to target weather ID. Currently non-functional.|
|Re-rolls all weather for the next 24 in-game hours.|
Sets the current weather to the given name. Weather Events:
||Changes game mode to chosen type.|
|Initates a camera shake.|
|Toggles the effect of cold on the player. Currently disfunctional.|
|Performs a garbage collection script.|
||Toggles the the creature debugger.|
|Toggles the Snowfox debug menu. Only visible while riding a Snowfox.|
|Lists music currently playing, if one is playing. See |
|Changes your viewing distance. 1000 is default.|
|Toggles in-game fog.|
|Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references.|
|Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground.|
|Toggles interpolation of player movement.|
|Changes all Sea Trucks and their modules' models to a pre-alpha render.|
|Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|Removes shadows. Game restart needed to re-apply.|
|Shows on screen what biome the player is currently in.|
|Toggles background running for the game.|
|Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.|
|Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.|
|Forces all spawned Spike Traps into hunting mode.|
|Forces all spawned Spike Traps into resting mode.|
|Toggles target debug.|
Prints the techtype for a given name.Example:
techtype rock puncher
Can be useful for acquiring debug spawn commands.
Note: if the command is successful, the given techtype will be placed into your clipboard.
|Toggles VR animations.|
|Teleports the player half a meter in a random direction. Good for getting unstuck.|
|Teleports the player to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of Sector Zero.|
|Same as goto command, except teleports the player instead of moving them quickly.|
|Teleports the player between two locations until the game is exited or the |
|If the player has used |
|Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting.|